Maybe I need to make my goal more clear -- I want an image-mapped sky to
work with radiosity. I could care less if the technique is by sphere or
sky_sphere. I have seen a link concerning how to eliminate the crunching
effect at the poles of image-mapped spheres, but I don't remember off
the.top of my head where it is. A large hollow sphere placed far below the
scene will probably suffer from this phenomenon unless corrected.
"Christopher James Huff" <cja### [at] earthlink net> wrote in message
news:cja### [at] netplex aussie org...
> In article <3f30ce64@news.povray.org>, Warp <war### [at] tag povray org>
> wrote:
>
> > ... you don't put it on the sky_sphere. You should use eg. a horizontal
> > plane instead.
>
> I dislike plane skies, for their infinite horizon effects. I recommend a
> big hollow sphere centered far below the scene instead...I do not find a
> plane to be "good enough".
>
> --
> Christopher James Huff <cja### [at] earthlink net>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tag povray org
> http://tag.povray.org/
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